For the 16th year, ShowNets, a provider of custom Internet services for tradeshows and events, installed the cable network for Electronic Entertainment Expo (E3), the biggest trade-only gaming exhibitions in the U.S., held June 16-18 at Los Angeles Convention Center (LACC).
Setting up the network for E3 2015 began six months in advance by consulting exhibitors, planning and network design. ShowNets’ crew was one of the first parties allowed in the facility in the weeks leading up to the three-day event to lay down cable onto bare floors.
This year, ShowNets provided the gaming exhibition with enough Internet to power a small city. Over 230 exhibitors and 55,000 attendees accessed more than 200 individually managed nodes throughout the campus to run in excess of 7,000 gaming consoles.
Additionally, the network is built to be completely secure. E3 deployed 85 logical networks implemented to provide security, redundancy and 100 percent uptime to all exhibitors and show managers.
Named “The Greatest Show on Earth” by Trade Show Executives, E3’s draw includes the press – television, webcast, live broadcasts, etc., who produced and moved over two Terabytes of data to and through the public Internet. Over 10 Terabytes of gaming traffic also flowed to centralized server farms, or a cloud, during the event.
Fifty ShowNets engineers remained onsite for an entire month to traffic. In total, 151 miles of fiber optic cable and 500,000 feet of network cabling were deployed to support E3.
E3 received 489,665 tweets, 290 Facebook posts, 4,652 Instagram posts and 22,200 new videos in the 24 hours prior to the show opening.